Created by
Daniel Begue
Sound Design
Auguste Foucard
For Floretia I want to make a chill and relaxing game where there is no defeat. The player simply has to plant some flowers that if die after time . The player will feel victorious by succeeding in planting flowers all over the planet.
As far as the art of the game is concerned, I was inspired by Samarost. As for the realistic aspect of the different materials such as the grass or the rocks of the planet.
I decided to make her have several faces depending on the number of flowers growing on her.