Game Design/Level Designer/Game Artist
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Daniel BEGUE
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Dev
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Adrien / FRAE
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Documentation/Visual Effect
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Corentin/Varso
INFORMATION
On this student project that lasted 2 months I worked as a Game Designer and Game Artist

Hell run is a fast platformer with some rogue like elements.
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I used this software during this project.
Game Design
In a Hell run you control a character whose goal is to escape from hell.

You will be armed with a weapon and each time you kill an enemy you will get an upgrade which
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will push the player to fight against the enemies.

You should kill all the enemies to reach the next level.

There are 3 levels at the moment.
Level Design
Here is the sketch of the first level I wanted to make a long level with platforms and horizontality
Main Character
For the main character I decided to take inspiration from ghost rider and give him a prisoner design.

So I made him a bare-chested skeleton skull with orange jeans to match the prisoner's clothes.

Moreover to add a little action the death of the character is an explosion.
Ennemis
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For the enemies I was inspired by the enemies of Doom for their appearance or it is that they come from hell.

So I made them a monstrous appearance with their visible teeth and their big head.
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I also chose to give them a red color to show that they come from hell.

For their outfit I was inspired by military.



Background
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There are 3 backgrounds

The first one is the first level of hell with a predominant red color with several gradations of this one and the level is represented as a huge cave.

The second is the second level of hell with a purple color with several gradations of this one.

The third and last level of hell with a predominantly blue color and in addition to snow .

Having several backgrounds as the player progresses through the game gives him a sense of progression.
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There are 2 types of tiles

Always to make the difference between the first and last level.
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